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What the hell is a blind mapmaker? |
The Blind Watchmaker is a 1966 book by Richard Dawkins which uses the blind watchmaker as a metaphor for the complexity that evolution is capable of achieving. The metaphor also worked well in describing a procedurally generated creation (evolution is a bit procedural, itself), but since this site concerns procedural map making, that's what I went for.
I briefly considered calling it "The Blind Cartographer", but thought people might mistake it for a Halo map.
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The Blind Mapmaker Is Closed |
I'm shutting down this section of my site in order to concentrate on the Three Hundred Mechanics project. Any articles here that I feel are noteworthy will be reworked into a Three Hundred entry. I'm leaving this section of the site available through the Three Hundred entries, but it will not be updated nor available from the front page.
September 2011
09/02/11 - Sets For Room Layout Implemented
March 2011
03/28/11 - Additional Blueprint Considerations
03/20/11 - Interior Design Regions
03/18/11 - Building a Random Puzzle Tree
03/17/11 - Can PGC Generate a Soul?
03/15/11 - Zelda-like Overlapping Rooms
03/12/11 - Sets For Room Layout
03/10/11 - Procedural Zelda-like Overworlds
August 2010
08/22/10 - Blueprints Detailed - Expressions
08/20/10 - Puzzle Tree Dependency Zones
08/17/10 - Anatomy of a Puzzle
08/07/10 - Gleaming the Tree
April 2010
04/02/10 - Blueprints Detailed - Overview
February 2010
02/28/10 - Blueprint II
02/23/10 - Blueprint Manifesto
02/21/10 - Procedural Design Patterns, Part 1 (depreciated)
November 2009
11/19/09 - Smart Card Layout Using Sets
October 2009
10/29/09 - Genre Definition Language, Part II: Templates
10/26/09 - Genres Are More Like Guidelines
10/25/09 - Genre Definition Language, Part I: Sets
10/21/09 - Top Down Or Bottom Up?
10/16/09 - Making Dungeons Pretty, Part II
10/15/09 - Making Dungeons Pretty, Part I
10/14/09 - The Power Of Sets For Selection
10/12/09 - What's the ultimate goal of PGC?
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