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  What the hell is a blind mapmaker?

The Blind Watchmaker is a 1966 book by Richard Dawkins which uses the blind watchmaker as a metaphor for the complexity that evolution is capable of achieving. The metaphor also worked well in describing a procedurally generated creation (evolution is a bit procedural, itself), but since this site concerns procedural map making, that's what I went for.

I briefly considered calling it "The Blind Cartographer", but thought people might mistake it for a Halo map.

  Musings

September 2011

  • 09/02/11 - Sets For Room Layout Implemented

    March 2011

  • 03/28/11 - Additional Blueprint Considerations
  • 03/20/11 - Interior Design Regions
  • 03/18/11 - Building a Random Puzzle Tree
  • 03/17/11 - Can PGC Generate a Soul?
  • 03/15/11 - Zelda-like Overlapping Rooms
  • 03/12/11 - Sets For Room Layout
  • 03/10/11 - Procedural Zelda-like Overworlds

    August 2010

  • 08/22/10 - Blueprints Detailed - Expressions
  • 08/20/10 - Puzzle Tree Dependency Zones
  • 08/17/10 - Anatomy of a Puzzle
  • 08/07/10 - Gleaming the Tree

    April 2010

  • 04/02/10 - Blueprints Detailed - Overview

    February 2010

  • 02/28/10 - Blueprint II
  • 02/23/10 - Blueprint Manifesto
  • 02/21/10 - Procedural Design Patterns, Part 1 (depreciated)

    November 2009

  • 11/19/09 - Smart Card Layout Using Sets

    October 2009

  • 10/29/09 - Genre Definition Language, Part II: Templates
  • 10/26/09 - Genres Are More Like Guidelines
  • 10/25/09 - Genre Definition Language, Part I: Sets
  • 10/21/09 - Top Down Or Bottom Up?
  • 10/16/09 - Making Dungeons Pretty, Part II
  • 10/15/09 - Making Dungeons Pretty, Part I
  • 10/14/09 - The Power Of Sets For Selection
  • 10/12/09 - What's the ultimate goal of PGC?

     

     





  • Copyright 2009 Sean Howard. All rights reserved.