What the hell is a blind mapmaker?|
The Blind Watchmaker is a 1966 book by Richard Dawkins which uses the blind watchmaker as a metaphor for the complexity that evolution is capable of achieving. The metaphor also worked well in describing a procedurally generated creation (evolution is a bit procedural, itself), but since this site concerns procedural map making, that's what I went for.
I briefly considered calling it "The Blind Cartographer", but thought people might mistake it for a Halo map.
The Blind Mapmaker Is Closed|
I'm shutting down this section of my site in order to concentrate on the Three Hundred Mechanics project. Any articles here that I feel are noteworthy will be reworked into a Three Hundred entry. I'm leaving this section of the site available through the Three Hundred entries, but it will not be updated nor available from the front page.
September 201109/02/11 - Sets For Room Layout Implemented
March 201103/28/11 - Additional Blueprint Considerations
03/20/11 - Interior Design Regions
03/18/11 - Building a Random Puzzle Tree
03/17/11 - Can PGC Generate a Soul?
03/15/11 - Zelda-like Overlapping Rooms
03/12/11 - Sets For Room Layout
03/10/11 - Procedural Zelda-like Overworlds
August 201008/22/10 - Blueprints Detailed - Expressions
08/20/10 - Puzzle Tree Dependency Zones
08/17/10 - Anatomy of a Puzzle
08/07/10 - Gleaming the Tree
April 201004/02/10 - Blueprints Detailed - Overview
February 201002/28/10 - Blueprint II
02/23/10 - Blueprint Manifesto
02/21/10 - Procedural Design Patterns, Part 1 (depreciated)
November 200911/19/09 - Smart Card Layout Using Sets
October 200910/29/09 - Genre Definition Language, Part II: Templates
10/26/09 - Genres Are More Like Guidelines
10/25/09 - Genre Definition Language, Part I: Sets
10/21/09 - Top Down Or Bottom Up?
10/16/09 - Making Dungeons Pretty, Part II
10/15/09 - Making Dungeons Pretty, Part I
10/14/09 - The Power Of Sets For Selection
10/12/09 - What's the ultimate goal of PGC?