Squidi.net Sites:     Blog   |   Webcomics   |   Three Hundred Mechanics   |   Three Hundred Prototypes   |   Free Pixel Project
 

  What the hell is a blind mapmaker?

The Blind Watchmaker is a 1966 book by Richard Dawkins which uses the blind watchmaker as a metaphor for the complexity that evolution is capable of achieving. The metaphor also worked well in describing a procedurally generated creation (evolution is a bit procedural, itself), but since this site concerns procedural map making, that's what I went for.

I briefly considered calling it "The Blind Cartographer", but thought people might mistake it for a Halo map.

  The Blind Mapmaker Is Closed

I'm shutting down this section of my site in order to concentrate on the Three Hundred Mechanics project. Any articles here that I feel are noteworthy will be reworked into a Three Hundred entry. I'm leaving this section of the site available through the Three Hundred entries, but it will not be updated nor available from the front page.

  Musings

September 2011

  • 09/02/11 - Sets For Room Layout Implemented

    March 2011

  • 03/28/11 - Additional Blueprint Considerations
  • 03/20/11 - Interior Design Regions
  • 03/18/11 - Building a Random Puzzle Tree
  • 03/17/11 - Can PGC Generate a Soul?
  • 03/15/11 - Zelda-like Overlapping Rooms
  • 03/12/11 - Sets For Room Layout
  • 03/10/11 - Procedural Zelda-like Overworlds

    August 2010

  • 08/22/10 - Blueprints Detailed - Expressions
  • 08/20/10 - Puzzle Tree Dependency Zones
  • 08/17/10 - Anatomy of a Puzzle
  • 08/07/10 - Gleaming the Tree

    April 2010

  • 04/02/10 - Blueprints Detailed - Overview

    February 2010

  • 02/28/10 - Blueprint II
  • 02/23/10 - Blueprint Manifesto
  • 02/21/10 - Procedural Design Patterns, Part 1 (depreciated)

    November 2009

  • 11/19/09 - Smart Card Layout Using Sets

    October 2009

  • 10/29/09 - Genre Definition Language, Part II: Templates
  • 10/26/09 - Genres Are More Like Guidelines
  • 10/25/09 - Genre Definition Language, Part I: Sets
  • 10/21/09 - Top Down Or Bottom Up?
  • 10/16/09 - Making Dungeons Pretty, Part II
  • 10/15/09 - Making Dungeons Pretty, Part I
  • 10/14/09 - The Power Of Sets For Selection
  • 10/12/09 - What's the ultimate goal of PGC?

     

     





  • Copyright 2009 Sean Howard. All rights reserved.