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  Map Building

Concerning the make up, design, and process of building maps for games. Not just making random dungeons, but also making them kick ass.

 

3. Smart Card Layout Using Sets.
If you are building a game map through a variation of card layout (pick a card, place it next to another one), then you can use sets to easily increase your options and capabilities.

2. Making Dungeons Pretty, Part II.
Building a random dungeon is relatively straight forward, but when you make the move to graphics, you need to go from ASCII to seamlessly tessellating tiles. Part II fixes a few oversights and adds some new features.

1. Making Dungeons Pretty, Part I.
Building a random dungeon is relatively straight forward, but when you make the move to graphics, you need to go from ASCII to seamlessly tessellating tiles. Part I deals with the basic process.

 

 





Copyright 2009 Sean Howard. All rights reserved.