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Concerning the make up, design, and process of building maps for games. Not just making random dungeons, but also making them kick ass.
- 3. Smart Card Layout Using Sets.
- If you are building a game map through a variation of card layout (pick a card, place it next to another one), then you can use sets to easily increase your options and capabilities.
- 2. Making Dungeons Pretty, Part II.
- Building a random dungeon is relatively straight forward, but when you make the move to graphics, you need to go from ASCII to seamlessly tessellating tiles. Part II fixes a few oversights and adds some new features.
- 1. Making Dungeons Pretty, Part I.
- Building a random dungeon is relatively straight forward, but when you make the move to graphics, you need to go from ASCII to seamlessly tessellating tiles. Part I deals with the basic process.
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Copyright 2009 Sean Howard. All rights reserved.
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