Mechanic #113 - It Takes A Village|
Play as multiple townsfolk, marrying and having children, as you dungeon crawl.
The basic idea is that you have a village full of characters that you can play as. Everyone in the village is a playable character. These villagers grow old, fall in love, and have children (which you can then play as). It's not precisely like the Sims because this isn't a sim game. It's a dungeon crawler. It's just that you have multiple playable characters who live together in a village.
There are four basic stages to the life of a villager: childhood, young adult, middle age, and elder. Each stage has its own set of levels, abilities, and skills that you can earn which is roughly built around the pros and cons of each era. For instance, an elder Warrior might have lower strength and dexterity, but have higher critical hits representing his increase expertise through his many years of training.
The village graduates between eras at the same time. Basically, once you've gotten all your villagers to a place you are happy with, you call a giant festival in which all the villagers get together and celebrate the passage of time - sort of a New Year's Eve party. At this point, everybody moves to the next age. A level 20 young adult will then become a level 20 middle aged villager.
As you can see, the level stays the same, but the age changes. When you hit a new level, you get the appropriate stat changes and new skills as determined by the age. So hitting level 15 as a young adult will result in different abilities than hitting 15 middle aged. There is a limit to how far you can go though - roughly ten levels per era. So a young adult won't be able to hit level 21, but if you aren't careful when advancing eras, you could end up with a level 1 elder.
Childhood is an age where you don't actually go out and adventure. Instead, you live in your family's home for the duration (which I'll talk about in a moment) gaining levels by playing with toys your parents provide.
Young Adult is when the villager gets his own house and is able to go out and adventure, at the peak of his physical abilities. It is here that the villager can fall in love and marry another Young Adult villager.
Middle Age is a little bit wiser, a little bit slower (some stats decrease with age), but with a focus on special abilities instead of raw stat power. If they are married, they may have children and raise them during their middle age years.
Elders continue the downward trend in physical stats, but increased intellectual stats. They tend to be somewhat less effective in combat but can contribute to the village by teaching weaker versions of their special abilities to young adults.
After the Elder stage, they go off and retire in Florida. At least, that's what I'm telling the children.