<?xml version="1.0" ?>
<rss version="2.0">

<channel>
<title>300 Gameplay Mechanics</title>
<description>You like hats? I'm mad about hats.</description>
<link>http://www.squidi.net/</link>

<item>
<title>Three Hundred #100 - Equippable Card Game</title>
<pubDate>Sun, 08 Mar 2009</pubDate>
<description>Similar to a collectable card game, your deck is defined for you based on your class, race, equipment, and so on.</description>
<link>http://www.squidi.net/three/entry.php?id=100</link>
</item>

<item>
<title>Three Hundred #099 - Dimension Shock</title>
<pubDate>Tue, 24 Feb 2009</pubDate>
<description>A re-imagining of the earlier entry Time Shock, this tactics game involves playing in two distinct dimensions simultaneously.</description>
<link>http://www.squidi.net/three/entry.php?id=99</link>
</item>

<item>
<title>Three Hundred #098 - Line of Guys</title>
<pubDate>Sat, 21 Feb 2009</pubDate>
<description>A game mechanic which involves building a linear selection of characters and snaking them through tactical combat.</description>
<link>http://www.squidi.net/three/entry.php?id=98</link>
</item>

<item>
<title>Three Hundred #097 - Tiny iPhone World</title>
<pubDate>Tue, 9 Dec 2008</pubDate>
<description>Tiny Crawl World, as distributed via the iPhone and iPod Touch. While not a new idea, the delivery is entirely unique.</description>
<link>http://www.squidi.net/three/entry.php?id=97</link>
</item>

<item>
<title>Three Hundred #096 - Collectible Dungeons - Expansions</title>
<pubDate>Mon, 01 Dec 2008</pubDate>
<description>Legend of Zelda done with procedural generation and collectible cards, part 6. Themed expansions and space ships.</description>
<link>http://www.squidi.net/three/entry.php?id=96</link>
</item>

<item>
<title>Three Hundred #095 - Collectible Dungeons - Multiplayer</title>
<pubDate>Fri, 28 Nov 2008</pubDate>
<description>Legend of Zelda done with procedural generation and collectible cards, part 5. Tackle the game system with a friend.</description>
<link>http://www.squidi.net/three/entry.php?id=95</link>
</item>

<item>
<title>Three Hundred #094 - Collectible Dungeons - Overworld</title>
<pubDate>Fri, 28 Nov 2008</pubDate>
<description>Legend of Zelda done with procedural generation and collectible cards, part 4. Tie it all together with a giant explorable world, filled with secrets and opportunities.</description>
<link>http://www.squidi.net/three/entry.php?id=94</link>
</item>

<item>
<title>Three Hundred #093 - Collectible Dungeons - Dungeon Design</title>
<pubDate>Fri, 28 Nov 2008</pubDate>
<description>Legend of Zelda done with procedural generation and collectible cards, part 3. In this entry, dungeon decks and how those decks produce playable dungeons is discussed.</description>
<link>http://www.squidi.net/three/entry.php?id=93</link>
</item>

<item>
<title>Three Hundred #092 - Collectible Dungeons - Player and Towns</title>
<pubDate>Wed, 26 Nov 2008</pubDate>
<description>Legend of Zelda done with procedural generation and collectible cards, part 2. Build your character and the town using the cards you've collected.</description>
<link>http://www.squidi.net/three/entry.php?id=92</link>
</item>

<item>
<title>Three Hundred #091 - Collectible Dungeons - Overview</title>
<pubDate>Wed, 26 Nov 2008</pubDate>
<description> Legend of Zelda done with procedural generation and collectible cards, part 1. Play through a series of challenges, or simply create your own, for an infinitely replayable game. </description>
<link>http://www.squidi.net/three/entry.php?id=91</link>
</item>


</channel>
</rss>
