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<title>300 Gameplay Mechanics</title>
<description>You like hats? I'm mad about hats.</description>
<link>http://www.squidi.net/</link>



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<title>#084 - PCG Platformer</title>
<pubDate>Sat, 5 Jul 2008</pubDate>
<description>Returning to the world of procedural generation, how to generate a platform game like Mega Man 2.</description>
<link>http://www.squidi.net/three/entry.php?id=84</link>
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<title>#083 - ASCII 3D</title>
<pubDate>Tue, 1 Jul 2008</pubDate>
<description>Taking Roguelikes into a new dimension... literally.</description>
<link>http://www.squidi.net/three/entry.php?id=83</link>
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<title>#082 - Card AI 2</title>
<pubDate>Sun, 1 Jun 2008</pubDate>
<description>Artificial intelligence isn't just used for opponents, but also for game flow.</description>
<link>http://www.squidi.net/three/entry.php?id=82</link>
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<title>#081 - Card AI</title>
<pubDate>Sat, 31 May 2008</pubDate>
<description>How to implement semi-intelligent opponents for solo-play board game skirmish warfare.</description>
<link>http://www.squidi.net/three/entry.php?id=81</link>
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<title>#080 - MMOBG Assassin</title>
<pubDate>Tue, 04 Mar 2008</pubDate>
<description>A deadly game of cat and mouse on a massively multiplayer boardgame</description>
<link>http://www.squidi.net/three/entry.php?id=80</link>
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<title>#079 - Massive Boardgame</title>
<pubDate>Tue, 04 Mar 2008</pubDate>
<description>A massively multiplayer game based on nodes and the travel between them.</description>
<link>http://www.squidi.net/three/entry.php?id=79</link>
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<title>#078 - Family Photo Shoot</title>
<pubDate>Wed, 27 Feb 2008</pubDate>
<description>Build entire games using only a single image for graphics data, level designs, and gameplay.</description>
<link>http://www.squidi.net/three/entry.php?id=78</link>
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<title>#077 - Tiny Boats</title>
<pubDate>Tue, 26 Feb 2008</pubDate>
<description>Affect currents and win to control little boats on  missions.</description>
<link>http://www.squidi.net/three/entry.php?id=77</link>
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<title>#076 - White Noise 2</title>
<pubDate>Tue, 26 Feb 2008</pubDate>
<description>Flick the white noise to match the motion of obstacles, thereby rendering them invisible.</description>
<link>http://www.squidi.net/three/entry.php?id=76</link>
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<title>#075 - Pangea</title>
<pubDate>Mon, 25 Feb 2008</pubDate>
<description>Play a roguelike game in multiple eras of a planet's growth.</description>
<link>http://www.squidi.net/three/entry.php?id=75</link>
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<title>#074 - NegSpace Puzzle</title>
<pubDate>Mon, 25 Feb 2008</pubDate>
<description>A competitive falling blocks game using the Negative Space mechanic.</description>
<link>http://www.squidi.net/three/entry.php?id=74</link>
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<title>#073 - Comp-Grid Cities</title>
<pubDate>Sun, 13 Jan 2008</pubDate>
<description>A tactics game where one takes over a city, block by block, gaining bonuses.</description>
<link>http://www.squidi.net/three/entry.php?id=73</link>
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<title>#072 - Tiny World Encounters</title>
<pubDate>Wed, 26 Dec 2007</pubDate>
<description>Dungeons and Adventurer's Guilds in the simulation Tiny World.</description>
<link>http://www.squidi.net/three/entry.php?id=72</link>
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<title>#071 - Tiny World Commander</title>
<pubDate>Sun, 23 Dec 2007</pubDate>
<description>A way of directly controlling sim-adventurers in an indirect sort of way.</description>
<link>http://www.squidi.net/three/entry.php?id=71</link>
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<title>#070 - Tiny World Cities</title>
<pubDate>Fri, 21 Dec 2007</pubDate>
<description>A revisitation of the sim-RPG concept concentrating on developing characters by designing their city.</description>
<link>http://www.squidi.net/three/entry.php?id=70</link>
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<title>#069 - Infinite Detective</title>
<pubDate>Wed, 19 Dec 2007</pubDate>
<description>Ideas on how to procedurally generated a closed set murder mystery and the mechanics of how to solve it.</description>
<link>http://www.squidi.net/three/entry.php?id=69</link>
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<title>#068 - Stacked Underground</title>
<pubDate>Mon, 17 Dec 2007</pubDate>
<description>An expansion on the previous idea where instead of building up to down, you build down and out.</description>
<link>http://www.squidi.net/three/entry.php?id=68</link>
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<title>#067 - Stacked Fortress</title>
<pubDate>Sun, 16 Dec 2007</pubDate>
<description>A game where you build a defensive tower by dropping rooms into it from above.</description>
<link>http://www.squidi.net/three/entry.php?id=67</link>
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<title>#066 - The Long Rewind</title>
<pubDate>Fri, 14  Dec 2007</pubDate>
<description>An extension of entry #023 The Long Road, where moving backwards reverses time.</description>
<link>http://www.squidi.net/three/entry.php?id=66</link>
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<title>#065 - Sim Something or Other</title>
<pubDate>Thu, 13  Dec 2007</pubDate>
<description>A puzzle game where one is offered a mysterious simulation and one must assign symbols to each element to figure out what it is.</description>
<link>http://www.squidi.net/three/entry.php?id=65</link>
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<title>#064 - Deduction Tactics</title>
<pubDate>Thu, 13  Dec 2007</pubDate>
<description>A tactics game where you don't know what types of units your enemy has and must use deduction to figure it out.</description>
<link>http://www.squidi.net/three/entry.php?id=64</link>
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<title>#063 - Seabase Alpha</title>
<pubDate>Wed, 12 Dec 2007</pubDate>
<description>Rescue survivors and use their unique skills to escape the sinking underwater seabase.</description>
<link>http://www.squidi.net/three/entry.php?id=63</link>
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<title>#062 - Joust Cube Arena</title>
<description>A 3D air combat game where the terrain changes as the cube play area rolls across the environment.</description>
<link>http://www.squidi.net/three/entry.php?id=62</link>
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<title>#061 - Diorama Designer</title>
<description>Design a small set piece and let the game figure out how to deliver that experience to the player.</description>
<link>http://www.squidi.net/three/entry.php?id=61</link>
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<title>#060 - Alphabit Kingdoms</title>
<description>A twist on entry #053, this one takes the alphabet out of the dungeon and into the great big world.</description>
<link>http://www.squidi.net/three/entry.php?id=60</link>
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<title>#059 - PGC Cards #3</title>
<description>Part 3 in a series of articles describing a system for procedurally generating a game.</description>
<link>http://www.squidi.net/three/entry.php?id=59</link>
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<title>#058 - PGC Cards #2</title>
<description>Part 2 in a series of articles describing a system for procedurally generating a game.</description>
<link>http://www.squidi.net/three/entry.php?id=58</link>
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<title>#057 - PGC Cards #1</title>
<description>A way to organize and expose the procedural generation concept to the player. Part 1.</description>
<link>http://www.squidi.net/three/entry.php?id=57</link>
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<title>#056 - White Noise</title>
<description>One man's static is another man's adventure. A game where screenshots really don't do it justice.</description>
<link>http://www.squidi.net/three/entry.php?id=56</link>
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<title>#055 - Amalgam</title>
<description>A combination of several of the entries into a single turn based, side scrolling, banner-sized dungeon crawl.</description>
<link>http://www.squidi.net/three/entry.php?id=55</link>
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<title>#054 - PGC World</title>
<description>A technique for building a logical overworld for a procedurally generated RPG.</description>
<link>http://www.squidi.net/three/entry.php?id=54</link>
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<title>#053 - Alphabit Rogue</title>
<description>A roguelike for beginners, where the alphabet is the deciding factor in combat.</description>
<link>http://www.squidi.net/three/entry.php?id=53</link>
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<title>#052 - SH'MUP Tactics</title>
<description>A turn-based shoot 'em up horizontal scroller, where one party predicts and reacts, while the other schemes and plans.</description>
<link>http://www.squidi.net/three/entry.php?id=52</link>
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<title>#051 - Cross-Section Battle</title>
<description>A tactics game where a cross section is made of the level that will affect combat actions.</description>
<link>http://www.squidi.net/three/entry.php?id=51</link>
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<title>#050 - Net Infiltrator Misc</title>
<description>Three new additions to the Net Infiltrator concept.</description>
<link>http://www.squidi.net/three/entry.php?id=50</link>
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<title>#049 - Entertainers</title>
<description>A more deliberate attempt at MMORPG Entertainer classes than what was found in Star Wars Galaxies.</description>
<link>http://www.squidi.net/three/entry.php?id=49</link>
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<title>#048 - ZombieRL</title>
<description>A point-based Roguelike game where the object is simply to survive.</description>
<link>http://www.squidi.net/three/entry.php?id=48</link>
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<title>#047 - Chisel Puzzle</title>
<description>A falling block game where you use cannons to chisel away at a block to achieve a certain shape.</description>
<link>http://www.squidi.net/three/entry.php?id=47</link>
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<title>#046 - Puzzle Cannon</title>
<description>A falling blocks type game where one uses cannons to affect block rotation and destination.</description>
<link>http://www.squidi.net/three/entry.php?id=46</link>
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<title>#045 - Demon World</title>
<description>Demons try to take over a fantasy world, but are limited by the fact that they operate only in darkness.</description>
<link>http://www.squidi.net/three/entry.php?id=45</link>
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